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Dirtee Girl
Omega Enterprises Mostly Harmless
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Posted - 2008.03.10 18:10:00 -
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well tbh the fuel requirment is pretty sill the real problem surrounds what you can jump through .
so far only recons,b-ops,EAS'and cov-ops can be jump bridged . correct?
so what does that do for you really ? can a recon(family of ships) fleet shoot down station services in a reasonable amount of time to make it a do-able attack ? can they be jump bridged behind an enemy gate camp and cause enough havoc behind enemy lines to draw say 50+ gate camp off so conventional ships can enter enemy space ? is there any crucial part of a pos network or infastructure as a whole that a recon fleet can sufficiently dammage on it's own ?
NO . it sounds nice but in the end any ship that could have a realistic impact cannot be bridged . why ? maybe because if we could simply jump anybody thru cheaply we could constantly jump past control points with anything we wanted allow alliances in turtle mode to survive even when fairly heavily camped in without resorting to pvp to open the pipes .
now dont get me wrong i think this ship is badly nerfed and the jump gate is badly implemented what should be done is the b-ops that is bridge-ing should require cap not fuel but to do it continously he would need 2 maybe three logistics or pumping up his cap to do it well say at a flat rate of 80% cap per ship . secondly all tech 2 ships should be able to jump no tech 1 . this really allows the b-ops to carry a combat fitting not a cargo fitting . it allows you to put a fleet with REAL teeth behind enemy lines . it would require a versitile fleet as your going to need a few logistics to keep the bridge going at a decent pace .
and the resistances? c'mon really dont be like that. it's a black ops not a Bi*ch-ops
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Dirtee Girl
Omega Enterprises Mostly Harmless
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Posted - 2008.07.09 01:43:00 -
[2]
the sin i own sits in my hangar most of the time tbh i would rather pvp in a domi or a hyperion .
in the end what does it do ?
gank - not really mega and hypes can gank
tank - not really
sneak around cloaked - sorta but not in a meaningfull way
jump bridge - not any ship with teeth
espionage - what is there to spy on that a cov-ops frig cant do in it's off time i mean it's not that hard to sneak a cov ops frig behind enemy lines and leave him there .
it's like a whole line of ships that are just tech 2 typhoons they can do a little of everything but nothing well .
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Dirtee Girl
Omega Enterprises
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Posted - 2008.09.02 09:17:00 -
[3]
Originally by: Kalintos Tyl widow load fof slowboat to falcon uncloack turn on fof. Laught :P
falcon warps out because you forgot scramble get laughed at :p |

Dirtee Girl
Omega Enterprises 0mega Factor
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Posted - 2008.10.04 23:34:00 -
[4]
Edited by: Dirtee Girl on 04/10/2008 23:52:29 Edited by: Dirtee Girl on 04/10/2008 23:34:49
0004 Black Ops Improvements
Noah (CCP) indicated that CCP was aware that battleships with jumpdrives would become the ultimate ship, and to this end Black Ops ships were pre-nerfed. why introduce them period unless you had a clear vision of how it could be applied
Andrew (CSM Jade Constantine) noted that the range of the drive and the presence of cynojammers made the jumpdrive capability virtually useless. Another problem is the limited amount of fuel that can be carried.
Bane (CSM Bane Glorioius) added to this that due to the fuel taking up large amounts of cargo space, loot from successful operations often cannot be hauled back to friendly territory.
Noah (CCP) commented that a Fuel Bay can be added, so that fuel no longer takes up cargo space, or that specialized haulers could perhaps be used to haul the loot back or bring in supplies. CCP will also look at the issue with cynojammers. Jump range might be looked into but is of a lower concern, otherwise Black Ops ships might become too competitive with capital ships.
so to recap ccp would like a t2 battleship to remain a poor second cousin to it's t-1 couterpart .
im sorry but if this is supposed to be a utility vessel then why is it armed ?
if it's a combat ship why would someone pay 8x the money for a t-2 battle ship with half the combat potential ?
also how exactly do black ops become competitive with capital ships? can we shoot pos's with them ? can they anhilate station services in record time ? do they have some insane spider tanking and fighter drone wielding ability no one has yet discovered ? can they tank lots of smaller ships while dishing out huge dps ?
if anything this ship could lure pilot away from capitals to use their skills in a more productive way than just typical cap blobs . but to do that they need teeth or something truly unique the jump bridging has to be unlimited by ship type unless it's larger than a bs it also has to be cap based and not fuel based so if you want to bridge twenty ships it's either going to take alot of time or a pure cap rep guardian supporting it .
now it has potential to be great ship lets be honest you can put a battleship in any system within jump range at a moments notice that battle ship can immediatly warp to target or warp to safe and cloak and wait for a target . the problems is once combat occurs this ship will fall apart .
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